Spell-Caster Update #1

Just a quick update on what’s been going on in Spell-Caster.

Been doing a bunch of different stuff lately. I’ve moved some of my UI into an actual spellbook type thing (more to follow).

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I’ve changed my battles so that they take place in the map instead of in a separate plane of existence which I think has brought a unity to the game, so it all feels part of the same game now.

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I’ve also implemented an idea I had for teaching players the basic battle mechanics in a low pressure environment before they get into any actual danger. The idea is that the player has to brute force their way through a barred door using their spells.
Here’s a video: https://youtube.com/watch?v=-H4HB-o7Olo

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That’s it for now. Back to work! Zoom zoom zoom!!!

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