Just a quick update on what’s been going on in Spell-Caster.
Been doing a bunch of different stuff lately. I’ve moved some of my UI into an actual spellbook type thing (more to follow).
I’ve changed my battles so that they take place in the map instead of in a separate plane of existence which I think has brought a unity to the game, so it all feels part of the same game now.
I’ve also implemented an idea I had for teaching players the basic battle mechanics in a low pressure environment before they get into any actual danger. The idea is that the player has to brute force their way through a barred door using their spells.
Here’s a video: https://youtube.com/watch?v=-H4HB-o7Olo
That’s it for now. Back to work! Zoom zoom zoom!!!